Research-to-business project building on 10 years of research into motion sickness reduction and novel VR interaction.
R2B project
VR withoutmotion sickness
Games, training simulations, and more, like you've never experienced them. Immersive VR without motion sickness.
Funded by Business Finland and Aalto University · R2B project
How does it work?
Motion sickness caps the market.We solved it.
of people suffer from VR motion sickness.
Up to 70% of people suffer from VR motion sickness.
less motion sickness with our comfort tech.
Making the impossibleplayable in VR
Souls-like combat
Proof-of-concept prototype
The first true Souls-like boss fight experience in VR, with dodge rolls and cinematic visceral attacks. All without motion sickness.
Immersive gunplay
Proof-of-concept prototype
Exploration and gunplay with telekinetic powers.
No cumbersome teleporting or nauseating locomotion.
Ukemi XR Spaces
For business
Make any space available in immersive VR, without motion sickness. Tours, exhibitions, training and more, right in the browser.
Immersive training
Dual-use prototype
Practice finding your way to the nearest bomb shelter, in immersive VR, without motion sickness. A real Helsinki street, rebuilt for VR from the city's open data.
284 street surfaces · 549 fixtures · 32 trees · 7 buildings · rebuilt in days
3D city model © City of Helsinki, CC BY 4.0
Experience it yourself
Playtest invites, demo updates and releases. That's all we send.
Funded. Protected.AI‑native.
Backed by Business Finland and Aalto University, patents pending, built with our own AI tools.
The comfort methods behind our games, covered by patent applications and licensable to XR studios and platforms.
2 patents pendingHumans decide, agents build. Our own harness keeps them in sync and token-efficient.
10+ small PoCs · 2 production-scale games

Our Souls-like prototype took the stage at Supercell's Games First demo session.
One of the demos on stageA vision model plus a fast decision model: reflexes to play, reasoning to judge. Every code change gets a playtest, closing the AI game-dev loop.
Playtest on every changeNew proof-of-concept prototype: make any space explorable in immersive VR, without motion sickness. Tours, exhibitions, training and more, right in the browser.
Live now · try it aboveHave a space or an idea?
Send us a scan, a model or just a brief. We build the XR experience, ready for anyone from a link or a headset.
Ten years of XR research.
Games veterans meet VR scientists.

Games professor at Aalto University. 25 years of games and XR research, 100+ papers. 6 years in the game industry. Co-founded two companies.

20+ years at Sulake, Rovio and Ubisoft. Founded five companies.

PhD on VR gameplay and movement.

VR researcher. Finalizing PhD on VR motion sickness.

Game artist and 3D generalist.

AI development, game and product design.

Leads yet unreleased "Project V" development. Sound designer and media editor.